ZBrush 4R4 is Out Now !

ZBrush 4R4

A new Update for ZBrush has just been released by Pixologic. This upgrade is totally awesome and any of the new features in this upgrade would be worth paying for, but you will find that the upgrade is free. As a tool for digital artists, Pixologic cares about their users and continues to get more [...]

Face Sculpting in Z-Brush with Ryan Kingslien

Face Sculpting in Z-Brush with Ryan Kingslien

Faceware Webinar Series continues, and in this episode of webinar, master sculptor and founder of Zbrush Workshops ”Ryan Kingslien”  shows the science and art of facial sculpting. Let’s have a look ! Face Sculpting in Z-Brush with Ryan Kingslien Description: Ryan Kingslien, master sculptor and founder of ZBrush Workshops (zbrushworkshops.com) delves deep into the science and art [...]

Modeling A Hell Sword using 3DS Max & Z-Brush

3ds max sword

In this tutorial “Andrzej Marszalek” shows you step by step process of modeling a Hell Sword inspired by the Chaos Eater from Darksiders using 3ds Max and ZBrush. Click here to download Hell Sword Model pack Low Poly (obj) + Textures. Modeling A Hell Sword using 3DS Max & Z-Brush PREVIEW: Making of Hell Sword [...]

ZBrush 4R2b Basics of MicroMesh Tutorial

ZBrush 4R2b Basics of MicroMesh

This Tutorial from “ZBRUSH at PIXOLOGIC” covers the basics of using MicroMesh to render out a normal sphere as a sphere that takes on a look of individual gems. MicroMesh will convert polygons of the sphere into any selected mesh, in this case a gem at render time. Please note that when using MicroMesh ZBrush [...]

ZBrush 4R2b Basics of FiberMesh

ZBrush 4R2b Basics of FiberMesh

This Tutorial from PIXOLOGIC covers the basic controls of FiberMesh by generating fibers on the ZBrush dog and show you how you can select, mask, and paint specific fibers once fibers have been accepted to be a SubTool. The FiberMask and FiberUnmask features will also be discussed in this tutorial. ZBrush 4R2b Basics of FiberMesh TUTORIAL: 

How to create an Rope in ZBrush

How to create an Rope in ZBrush

In this tutorial author “David Langley” going to show us a Simple  technique for creating realistic ropes in ZBrush using the CurveLineTube Brush. How to create an Rope in ZBrush TUTORIAL:

Making polygroups using UV mapping in Zbrush

Making polygroups using UV mapping in Zbrush

You can create polygroups in ZBrush, per this quick tip from “Henning Sanden“, through UV Mapping which carried the advantage of accuracy over instance mapping or hiding. Making polygroups using UV mapping in Zbrush From Henning Sanden: In this video, I’m showing how to make polygroups in ZBrush using UV mapping. The main advantage here [...]

Mecha Trooper Concepting ZBrush Tutorial

Mecha Trooper Concept ZBrush Tutorial

A new in-depth Mecha Trooper Concepting Tutorial Series from a Brisbane CG Artist, “Mike Andrew Nash“, covers different parts of the Trooper in detail.  Mike also shows you some Hard Surface Sculpting Techniques in ZBrush with this Tutorial. Mecha Trooper Concepting ZBrush Tutorial TUTORIAL: Concepting Trooper body Concepting Mecha Hands Concepting Mecha Arms Concepting Mecha [...]

Using LightCaps in ZBrush for Realistic Skin

LightCaps in ZBrush for Realistic Skin

In this tutorial “Ryan Kingslien” going to show you How to create a realistic skin rendering setup using LightCaps and the Wax Modifiers. For more information and latest tutorial don’t forget to checkout ZBrushWorkshops. Using LightCaps in ZBrush for Realistic Skin TUTORIAL:

Creature Sculpting Dinosaur Skin & Scales Workflow Tutorial

Creature Design R2: Sculpting Skin/Scales As A Workflow

“Ryan Kingslien” going to show you Cesar Dacol Jr’s Creature sculpting workflow for creating dinosaur skin and scales. Creature Sculpting Dinosaur Skin & Scales Workflow Tutorial From Ryan Kingslien: In this video I look at Cesar Dacol Jr’s sculpting workflow for creating dinosaur skin and scales. The real debate with a subject like this is whether to use alphas [...]