Animated & Directed by: “Natalie Piotrkowski” VFS – Digital Character Animation 2011 [email protected] VIDEO: The Interview – 2011 from Natalie Piotrkowski on Vimeo.
This cool little free plugin for Cinema 4D called GreyCloud which is a Python plugin for Cinema 4D R12 that generates particles based on the black and white information of an image, or image sequence. A pretty cool effect, and it is free. Check out and download the GreyCloud Plugin for Cinema 4D at 908Lab [...]
David Goodman from IonGFX Studio explains the use of the iSpeech Phoneme Generator in the Unity 3D engine and how to dial in individual phonemes. iSpeech is a standalone Unity3d plugin from IonGFX Studio that works in conjuction with their sister product, iDirect which is a staging system for blocking your characters’ movements, actions [...]
A new tutorial from “Shaun Keenan” for cgtut+ Rendering realistic vehicles is no easy task, the complexity of the surfaces and high reflectivity make getting good renders a time consuming, and often frustrating process. So we’ve enlisted the help of author Shaun Keenan to guide you through the process of creating a high quality, realistic [...]
“Alessandro Boncio” from renderking.it is back with his latest tutorial, The new cinema 4d tutotial concerns the creative use of dynamics applied to the spline. We’ll see how easy it is to create a rope, twine or wire that is subject to the laws of physics and to interact with other solids. To download the [...]
Quba Michalski is back with a new tutorial for After Effects creating floating particles as well as its preset. Quba shows how to create a floating particle effect using The After Effects Text Animator environment. The Floaties tutorial explores ways to emulate some of the behavior found in Trapcode Particular, providing a free and simple [...]
Regular author “Stefan Surmabojov” is back with another quick tip for cgtut+. This time we’ll be taking a look at Biomekk’s “Select Loop” plugin for Cinema4D. This time saving plugin can greatly speed up your modeling workflow by allowing you to select entire loops of polygons. Simply select two neighboring polygons and run the “Select [...]
This Quick tip tutorial from brave rabbit timelapse to show the QTown 2.0 script for maya in action. The only manual step is adjusting the generated district geometry to achieve some uneven surface to build the city on. For this a plane is setup as a wrap deformer for the automatically generated geometry to be [...]