Using Falloff Shader in Cinema 4d to create Moss, Snow & Dust

Falloff Shader in Cinema 4d to create Moss, Snow, and Dust

Chris is finally back with this another cinema 4d tutorial, Usually effects like snow and dust only collect on the top of objects.  Follow along with this tutorial on how to use the Falloff Shader to create orgnaic effects on your textures. Using Falloff Shader in Cinema 4d to create Moss, Snow & Dust For more [...]

Houdini Basics – Lights, Shaders & Render settings

Houdini Basics - Lights, Shaders & Render settings

In these videos “Adrian Lazar” shows basic introduction to Lights in SideFX Houdini. He also talk about a few parameters for shaders and render that are affecting the way light works. This is a introductory part of of Advanced Lighting in Houdini. Houdini Basics – Lights, Shaders & Render settings From Adrian Lazar: This 80 minutes tutorial is [...]

Cinema 4d r13 – Faster Subsurface Scattering

Faster Subsurface Scattering in CINEMA 4D R13

In this Maxon Video quick tip tutorial you will learn How to use subsurface scattering shader in Cinema 4d r13 to save your render time. Cinema 4d r13 – Faster Subsurface Scattering Description: This quick tip will show you how to save render time when using the subsurface scattering shader in CINEMA 4D R13. In [...]

Darkened Text Edge Effects In Cinema 4D

Darkened Text Edge Effects In Cinema 4D

In this tutorial our friend “EJ Hassenfratz” shows How to add darkened/gradated edges to your font to get a glowing effect with Cinema 4D’s Proximal Shader. Let’s ‘ve a look! Darkened Text Edge Effects In Cinema 4D From EJ Hassenfratz: I’m back with another Cinema 4D text tutorial, this time I’ll teach you how to add darkened/gradated [...]

Rendering Decals and Multiple UVs in Blender Cycles

Rendering Decals and Multiple UVs in Blender Cycles

In this tutorial from “Denis Zholob” will show you the process of rendering Decals in Blender using Cycles Render Engine. In this tutorial you will learn Alpha Mask Generation, Multiple UV Textures, Multiple Decals in one shader and Multiple Shaders containing decals. Rendering Decals and Multiple UVs in Blender Cycles TUTORIAL:

emfxCLOUDS Use Proxy Geometry to Create Maya Fluid Clouds

emfxCLOUDS Use Proxy Geometry to Create Maya Fluid Clouds

The Maya Script for creating fluid based clouds is the emfxClouds Script by “Emmanuel Mouillet“.  By using proxy geometry to create cloud shapes in Maya, emfxClouds script will help you manage and assist you in creating fluid clouds.  Check the emfxClouds Maya Cloud Script here. emfxCLOUDS Use Proxy Geometry to Create Maya Fluid Clouds From [...]

Mudbox Masterclass Texturing of the Uncharted 3 Cipher Disk

Mudbox Masterclass Texturing of the Uncharted 3 Cipher Disk

In this Autodesk University Mudbox MasterClass, Naughty Dog’s Christophe Desse takes a look at Mudbox texturing pipeline for creating one of the Uncharted 3 game and cinematic assets and how to do a quick render setup in mental ray for maya and in vray for maya . Let’s ‘ve a look ! Mudbox Masterclass Texturing [...]

Holomatix introduced SprayTrace for Maya for Instant Mental Ray Preview

Holomatix launches SprayTrace for Maya for Instant Mental Ray Preview

For Instant Mental Ray Previews, check this page that was created by Holomatix for SprayTrace for Maya. The availability of SprayTrace for Maya was recently announced by Holomatix. It creates an instant preview of a Maya Mental Ray scene by providing real-time feedback on shaders, textures lighting and camera adjustments without any special hardware requirements. [...]

MentalCore for Maya Overview

MentalCore for Maya Overview

The release of Mental Core 1.0, the CoreCG plugin for Maya Mental Ray Mental Core. MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and Mental Ray and is designed and proven in production to complete the shading, lighting and rendering pipeline and is suitable for small to large [...]

Forester for Maya Creates Lots of Objects Across a Surface

Forester for Maya Creates Lots of Objects Across a Surface

The Forester script for Maya, from “Anthony Aslangual“, allows you to generate a large amount of objects across a surface.  It is useful for creating forest scenes, rocks or debris or tiny mechanical details on a hard surface model.  Check out Forester for Maya for duplicating objects on a surface here. Forester for Maya Creates [...]