Cinema 4d Unfolding Polygon Effect Tutorial + Script

Cinema 4d Unfolding Polygon Effect Tutorial + Script

Once again “ThePixelLab” shows How to create this cool looking unfolding polygons effect, using Unfolding polygons script developed by “Rown“. You can Download this Cinema 4d Unfolding script here. Cinema 4d Unfolding Polygon Effect Tutorial + Script TUTORIAL: Also checkout Cinema 4d script overview video by Rown:

ZBrush 4R2b Basics of MicroMesh Tutorial

ZBrush 4R2b Basics of MicroMesh

This Tutorial from “ZBRUSH at PIXOLOGIC” covers the basics of using MicroMesh to render out a normal sphere as a sphere that takes on a look of individual gems. MicroMesh will convert polygons of the sphere into any selected mesh, in this case a gem at render time. Please note that when using MicroMesh ZBrush [...]

Creating Animated polygons influenced by metaballs in SideFX Houdini

Creating Animated polygons influenced by metaballs in SideFX Houdini

In this tutorial our friend “Mr. Mathew Foscarini” going to show you How to transfer the weighted field of influence from meta-balls over to polygon attributes and use those attribute to control the animation of each polygon in Sidefx Houdini. For more latest Houdini tutorials don’t forget to visit ThinkingMedia. Creating Animated polygons influenced by metaballs in [...]

How to Create multiple copies of an object in Softimage ICE

How to Create multiple copies of an object in Softimage ICE

To learn How to create multiple copies of an object in specific positions and locations on another object, (in this case, on the polygon centers), check “Stephen Blair’s” walkthrough. Creating multiple copies of an object in Softimage ICE TUTORIAL:

Using Jiggle Deformer for Softbody Deformations in Cinema 4d

Jiggle Deformer for Softbody Deformations in Cinema 4d

In this Tutorial from “Yader” author ‘ll going to show you How to use the Jiggle Deformer to achieve Softbody like Deformations in Cinema 4D. Using Jiggle Deformer for Softbody Deformations in Cinema 4d From Yader: As you can see the Topology is very important here. While you disconnect the selected polygon groups you should [...]