Modeling Tips & Tricks for Newbies

Modeling Tips

Author Shaun Keenan of cgtuts+ has a series of short videos aimed at users who are fairly new to modeling or CG in general. He covers a wide range of topics from breaking down facial geometry and cutting holes in meshes, to the importance of reference, and the benefits of creating your own asset library.  This [...]

Rim Modeling in Cinema 4d

Rim Modeling in Cinema 4d

In the following tutorial from “mert iskenderoglu“ you are going to learn the process of Rim modeling in Cinema 4d. let’s ‘ve a look ! Rim Modeling in Cinema 4d TUTORIAL:

Tips for Speeding up Modeling Workflow in Maya

Tips for Speeding up Modeling Workflow in Maya

In this quick tip tutorial “Arvid Schneider” going to show you some cool tips to speeding up your modeling workflow in Maya. For more latest tips and tuts visit Arvid at URs3D. Tips for Speeding up Modeling Workflow in Maya From Arvid Schneider: Hey there, so in this quick tip I want to show you what shortcuts [...]

Modeling A Hell Sword using 3DS Max & Z-Brush

3ds max sword

In this tutorial “Andrzej Marszalek” shows you step by step process of modeling a Hell Sword inspired by the Chaos Eater from Darksiders using 3ds Max and ZBrush. Click here to download Hell Sword Model pack Low Poly (obj) + Textures. Modeling A Hell Sword using 3DS Max & Z-Brush PREVIEW: Making of Hell Sword [...]

Maya – Creating a Pipe Primitive using Assets & Containers

Creating a Pipe Primitive in Maya using Assets & Containers

In the following tutorial, Autodesk’s “Cory Mogk”, goes through creating a digital asset using Maya’s Assets and Containers to essentially create a flexible and completely portable pipe primitive.  “Cory Mogk” presents you with a great look at creating the pipes in Maya, some really useful stuff. Creating a Pipe Primitive in Maya using Assets & [...]

Modeling a Crushed Soda Can in Blender 3D

In This Tutorial “Alex Telford” ‘ ‘ll show you How to model a Crushed Soda can in blender. Modeling a Crushed Soda Can in Blender 3D TUTORIAL: