Naiad & FumeFX Character Study

Naiad & FumeFX Character Study

Software used: Naiad, Maya, 3DsMax, Krakatoa, FumeFX, Frost, Nuke From Kjell Strode: This is the shot I originally wanted to do for my first Naiad Man. I just didn’t have the animation at the time. This character animation is originally from a softimage tutorial so the only thing I didn’t do on my own is the character [...]

Breakdown of Realflow Ship Project

The Making of Real Flow Ship Project

Here’s the final ship project, as mentioned in this previous video: vimeo.com/glezakos/ocean Made entirely to test Real Flow’s Grid, Splash and Foam features and Final Render’s Ocean shader. Unfortunately, due to a problem (bug?user error?) in Real Flow, the Splashes show erratic pops and changes six times throughout the sequence. Since i noticed this after all [...]

The Making Of Procedural Deep Sea Creature

ICE Deep Sea Creature

This video demonstrates the process of creating and animating a procedural deep sea like creature. Starting as a research and development project on wrinkles, my main focus got attracted by the possibility to create a procedural creature almost completely with ICE. As there never was a real goal, the end product emerged from total artistic [...]

Using Mesh Tracking Tools in Blender

Mesh Tracking Tools in Blender

In this tutorial series “Jakub Zolcik” shows How to use Mesh Tracking tools in Blender to create nice face implant effects. Click here to download Mesh Tracking Tools for Blender. Using Mesh Tracking Tools in Blender Goal of Mesh Tracking Tools is (or was supposed to be): Make some basic effects in Movie Clip Editor [...]