Understanding Dynamics in SideFX Houdini

Understanding Dynamics in SideFX Houdini

This module focuses on Rigid Body Dynamics. We will first explore the shelf tools which are a great way to quickly set up a dynamic simulation. We will then get a good understanding what is happening in the simulation at the dynamics and geometry level. We will then look at a couple of simple approaches [...]

ZBrush 4R2b Basics of MicroMesh Tutorial

ZBrush 4R2b Basics of MicroMesh

This Tutorial from “ZBRUSH at PIXOLOGIC” covers the basics of using MicroMesh to render out a normal sphere as a sphere that takes on a look of individual gems. MicroMesh will convert polygons of the sphere into any selected mesh, in this case a gem at render time. Please note that when using MicroMesh ZBrush [...]

Using Jiggle Deformer for Softbody Deformations in Cinema 4d

Jiggle Deformer for Softbody Deformations in Cinema 4d

In this Tutorial from “Yader” author ‘ll going to show you How to use the Jiggle Deformer to achieve Softbody like Deformations in Cinema 4D. Using Jiggle Deformer for Softbody Deformations in Cinema 4d From Yader: As you can see the Topology is very important here. While you disconnect the selected polygon groups you should [...]