3D Options, Geometry and Material Options Script for After Effects CS6

3D Options, Geometry and Material Options Script for After Effects CS6

When dealing with a large amount of layers, the After Effects script will  be very useful.  It displays a palette which allows you to modify Geometry and Material options quickly for your selected layers.  The following video by Motionboutique, wil shows you How to use this helpful script. If you like the script you can download it free [...]

Boolean Tips for Cinema 4d

Boolean Cinema 4d

In the following videos, the author, Jamie Hamel-Smith shows us how using Booleans can be a good time-saving experience. The three steps for doing a Boolean operation in Cinema 4D are to Simplify the geometry, Prep the area that will be modified and clean up the geometry that is left over. Subtracting a Sphere From [...]

After Effects CS6 Camera Tracker & Cinema 4d Workflow

After Effects CS6 Camera Tracker & Cinema 4d Workflow

In this After Effects CS6 Camera Tracker to C4d workflow tutorial, author RoVino shows us How to use Camera tracker inside After effects CS6 and export data to cinema 4d, Finally he will show you quickly how to add geometry to your scene and how to sync it to your footage using the exported data. After Effects CS6 Camera Tracker & [...]

RailClone Plugin for 3ds Max

RailClone plugin for 3ds max

RailClone is a 3DS Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design. The software includes a full library of preset models to [...]

Boole Boolean Plugin for Maya 2013

Boole Boolean Plugin for Maya 2013

Boole is ticket01′s solution for using CSG (constructive solid geometry) modeling aka. boolean operations on polygonal meshes in Autodesk Maya. It’s the most robust plug-in available and delivers high-quality results for the most complex meshes in very short time. It offers all of the standard boolean operations like Union, A minus B, B minus A, Intersection [...]

Modeling Tips & Tricks for Newbies

Modeling Tips

Author Shaun Keenan of cgtuts+ has a series of short videos aimed at users who are fairly new to modeling or CG in general. He covers a wide range of topics from breaking down facial geometry and cutting holes in meshes, to the importance of reference, and the benefits of creating your own asset library.  This [...]

Understanding Dynamics in SideFX Houdini

Understanding Dynamics in SideFX Houdini

This module focuses on Rigid Body Dynamics. We will first explore the shelf tools which are a great way to quickly set up a dynamic simulation. We will then get a good understanding what is happening in the simulation at the dynamics and geometry level. We will then look at a couple of simple approaches [...]

Using Greebler Plugin for Cinema 4D

Greebler Plugin Cinema 4d

Another tutorial from “Joren Kandel” of The Pixel Lab. In this video author going to show you How to use Greebler Plugin for Cinema 4D by Kuroyume’s DevelopmentZone. You can download 30 days free trial of Greebler Plugin for Cinema 4d here. Using Greebler Plugin for Cinema 4D From Joren Kandel: In this video I’ll show you how to use [...]

Creating Terrain With A Simple Displacement Map in Maya 2013

Creating Terrain With A Simple Displacement Map in Maya 2013

In this tutorial “Stuart Christensen” you will lean How to create a Terrain with a simple displacement map in Maya 2013. Creating Terrain With A Simple Displacement Map in Maya 2013 From Stuart Christensen: If you need some quick, complex looking random terrain, this tutorial by Stuart Christensen will show you how! With this method you [...]

The Making Of Procedural Deep Sea Creature

ICE Deep Sea Creature

This video demonstrates the process of creating and animating a procedural deep sea like creature. Starting as a research and development project on wrinkles, my main focus got attracted by the possibility to create a procedural creature almost completely with ICE. As there never was a real goal, the end product emerged from total artistic [...]