Vray to Nuke – Compositing Passes

V-ray to Nuke - Compositing Passes

This Tutorial from “Arvid Schneider” is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file. Furthermore it will [...]

NUKEX – Planar Tracker

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NukeX  has tones of  it unique feature the recent enhancement is the Planar Tracking feature where it will track the footage with a Roto Shape. The cool feature about this is we can just draw a h shape of where  to track thats it it give the user the major control of picking the low [...]

The Foundry Showreel 2011-2012

The Foundry Nuke

The Foundry Nuke is one of the biggest and best Visual Effects / Compositing software in the market today. It is used by Many famous film production companies. These showreels contains work done with NUKE & NUKEX and MARI on Film, Episodic Television and Commercials. The Foundry Showreel 2011-2012 Commercials Showreel 2011-2012

Dr D. Studios Use NUKE and OCULA on Happy Feet 2

NUKE and OCULA on Happy Feet 2

“Alex Fry” from Dr D Studios demonstrates how they used NUKE and OCULA on full CG and live action shots in Happy Feet 2. Dr. D Studios used NUKE for all of the sky processing in the movie. This was done by taking HDR time-lapse stills from an array of 5D cameras to build all [...]

Using the SmartRectangle Gizmo in Nuke

SmartRectangle Gizmo in Nuke

In this tutorial “Synicade Herrera” going to show you How to use SmartRectangle Gizmo in Nuke. This Gizmo node is designed for working easily with rectangles. Let’s ‘ve a look! Using the SmartRectangle Gizmo in Nuke Synicade Herrera writes: This node is designed to make working with rectangles easy. It automatically centers itself, and hollowing the [...]

NUKE & NUKEX 6.3 v7 New Features

NUKE & NUKEX 6.3v7 New Features

In this tutorial “Matt Brealey” Creative Specialist at The Foundry, takes you through an overview of the key new features in NUKE and NUKEX 6.3v7. Covering improved .PSD support, OpencolorIO, Enhanced Renderman Integration and Multi-UDIM support. NUKE & NUKEX 6.3 v7 New Features TUTORIAL:

Rise of the Planet of the Apes – Deep Compositing in NUKEX 6.3

Nuke Compositing

Deep Compositing was introduced in NUKEX 6.3. In this video “Robin Hollander‘ takes us through Weta Digital’s ground breaking use of the technology on Rise of the Planet of the Apes. If you’re a bit confused about the benefits of Deep Compositing, this video shows them very clearly. It will leave you itching to get [...]

Using NUKE as a Render Preview to any 3D Renderer

Using NUKE as a Render Preview to any 3D Renderer

In this video JP3 shows a new tool that they created for The Foundry’s Nuke, Which will allows you to send renders to Nuke from Maya, Softimage, or any 3D application to preview renders in composite right in Nuke. Let’s ‘ve a look! Using NUKE as a Render Preview to any 3D Renderer Description: At [...]

Using The Paint Node in Nuke to Remove Trackers

Using Paint Node in Nuke to Remove Trackers

In this tutorial Freelance Nuke Compositor “Fredrik Mannerfelt” going to show you How to use The Paint Node in Nuke to remove tracking markers from a shot. Using The Paint Node in Nuke to Remove Trackers From Fredrik Mannerfelts: This is one of many ways to remove tracker markers in Nuke, using Paint. In short [...]

Creating Particles Turning into UPLDR Type using Nuke & After Effects

Creating Particles Turning into UPLDR Type

In this tutorial “SentientCinema” takes a look at Behind the scenes for creation of the vfx behind for the teaser trailer to UPLDR. Turning Particles Turning into UPLDR Type using Nuke & After Effects. Let’s ‘ve a look ! Creating Particles Turning into UPLDR Type using Nuke & After Effects UPLDR is a near future sci-fi [...]