Anzovin Rig Tools for Maya

Anzovin Rig Tools for Maya

If you’re a CG animator, you’re probably familiar with the concept of “rigging,” the structure inside a character that deforms it’s surface and gives you the controls you’ll use to manipulate and pose the character. You’re also probably familiar with how maddeningly complex and arcane character rigging can be. Anzovin Rig Tools (or ART) is [...]

Cartoony Wheel Rig v1 for Maya

Cartoony Wheel Rig v1 for Maya

In this video from Jorn-Harald Paulsen, He demonstrate how to use the Cartoony Wheel Rig v1, to create and rig wheels.  His requirements for the rig is to be clean, fast flexible and animation friendly. This current version of the rig works, but can’t be pushed as far as he would like it to.  The [...]

PKD Rig System for Maya

PKD Rig maya

The following PKD Rig System for Maya has been relaunched by Pritish Dogra.  It allows you to create character rigs by selecting four categories of parts which you can then customize. Build your rigs in a freeform manner, where you can create your rig organically in a Hierarchical structure. No preset templates or predetermined steps allows you [...]

Maya Smooth Binding Tutorial

Maya Smooth Binding

In this tutorial “Jeremy Parrish” shows you the process of using Smooth Bind in Maya and some of his preferred settings. let’s have a look. Maya Smooth Binding Tutorial TUTORIAL:

Adding Motion Blur & Depth of Field to Scenes in Maya

Adding Motion Blur Camera maya

In this tutorial from Animation Methods you will learn How to use Maya’s Depth of Field to make your animation look awesome, and How to blur everything in background. Adding Motion Blur & Depth Of Field to Scenes in Maya TUTORIAL:

Breaking Columns using Pulldownit in Maya

Breaking Columns using Pulldownit in Maya

In this tutorial “Esteban Cuesta” going to show us How to  Break greek columns with Pulldownit plugin in Maya. Breaking Columns using Pulldownit in Maya From Esteban Cuesta: Pulldownit! is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists [...]

Getting Started with the Retargeter in Maya

Getting Started with the Retargeter in Maya

In this tutorial from “FaceWare Technologies” shows an overview workflow for getting started with FaceWare in Maya showing FaceWare Retargeting. Let’s ‘ve a look! Getting Started with the Retargeter in Maya Image Metrics FACEWARE is a performance-driven animation technology for the film and games industry. Developed over 10 years of animation production experience, FACEWARE utilizes [...]

Using Wire Deformers for Jaw Deformation in Autodesk Maya

Using Wire Deformers for Jaw Deformation in Autodesk Maya

In this Tutorial author “Marco Giordano” going to show us Wire Deformers for Jaw Deformation in Autodesk Maya. Using Wire Deformers for Jaw Deformation in Autodesk Maya From Marco Giordano: i highly recommand to have a good understanding of maya rigging before watching this tutorial ) Hello everyone in this quick tutorial I’ m showing how [...]

Export a custom rig with animation from Maya to Unity

Export a custom rig with animation from Maya to Unity

In this tutorial “Ingo Clemens” from The Brave Rabbit going to show you some solutions to export a custom rig from Maya to Unity 3d game engine. He shows some maya scripts to make it easy. Export a custom rig with animation from Maya to Unity From Ingo Clemens: This tutorial is about how to [...]

Adding Appeal to an Eye Blink in Autodesk Maya

Adding Appeal to an Eye Blink in Autodesk Maya

From the Animating Appeal & Entertainment Class, AnimSchool Instructor and Blue Sky Animator, “Garrett Shikuma”, demonstrates how to add appeal to an Eye Blink. Adding Appeal to an Eye Blink in Autodesk Maya DESCRIPTION: AnimSchool Instructor and Blue Sky Animator, Garrett Shikuma, demonstrates from the Animating Appeal & Entertainment class, how to add appeal to [...]