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Cinema 4d

Introduction to Subdivision Surface Modeling in Cinema 4d

In this tutorial from Eyedesyn you’ll get a quick intro on the basics of Subdivision Surface (or HyperNURBS) modeling, why it’s used for making organic shapes, and how to model and texture a couple fun models in Cinema 4D!

Intro to Rigid Body Dynamics Tutorial Topics Include:

• Learn what B-Splines are
• How B-Spline smoothing applies to Subdivision Surfaces & polygons
• The difference between Viewport and Render SDS settings
• Using loop cuts and subdivisions to affect SDS geometry
• Covering the useful modeling hotkeys like ‘M’, ‘U’, and ‘Q’
• Going over two example workflows
• Texturing models using different projection methods

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