Mudbox to Maya Displacement and Normal Mapping

In this tutorial author “Jason Gorman” demonstrate how to use Autodesk Mudbox to Sculpt a Low-Res Model from Maya (1 polygon) and save the resulting sculpture as a Displacement Map (at 4 subdivisions) and Normal Map (at 7 subdivisions) to use in Autodesk Maya. The Displacement Map is used to bring the single polygon to look like 256 Polys and the Normal Map is used to bring it to the look of 16k Polys.

Mudbox to Maya Displacement and Normal Mapping

TUTORIAL: