3D-Coat is a low-cost but powerful sculpting application for Windows, Linux and Mac OS with some interesting features that include Voxel sculpting, per pixel painting, improved retopology tools and UV-mapping tools. The importance of mesh resolution and voxel sculpting in 3D-Coat is looked at by The Candyfloss Kid.
Mesh resolution & voxel sculpting in 3D-Coat
From Candyfloss Kid: An introduction for new users of 3DCoat on the concept of mesh resolutions when sculpting as well as the difference between standard and surface voxel mode. Version used in this demonstration 3DCoat 3.519A prior to “Liveclay” and dynamic tessellation – mixed resolution meshes.
Lower voxel mesh resolutions help you build and lay out volume and form quickly before upping the resolution as required to add further details.
Becoming familiar with 3DCoat’s brush response through a range of resolutions will greatly improve your sculpting experience in the application.
Best practice is to attempt to achieve maximum detail and form description at each resolution stage before upping resolutions . For example crisper edge and linear definition details such as eyelids would be added at higher resolution stages of a face sculpt.
Note that brush depth and smoothing rates may need to be lowered for lower resolution sculpting and increased for higher rez sculpts.
For a snappier brush response you may prefer to go to the e-panel and change your stroke to “draw with constant depth and radius regardless of brush pressure”