NukeX CameraTracker Tutorial

The Foundry’s Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CAMERATRACKER.

NukeX CameraTracker Tutorial

This tutorial covers:

- Using a mask input to exclude moving regions
- Previewing features for tracking
- Reviewing tracks
- solving and refining the solve
- creating a scene and inserting elements

TUTORIAL PART 1-3 :

This tutorial covers:

- Using grids to set known lens distortion
- Estimating lens distortion when no grids are available
- Initialising lens distortion using straight lens

TUTORIAL PART 2-3 :

This tutorial includes:

- When you can get away with not masking moving regions
- Solving and cleaning up tracks to refine the solve
- Smoothing the camera path, using path constraints
- Solver constraints for stereo rigs

TUTORIAL PART 3-3 :