The Foundry’s Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CAMERATRACKER.
NukeX CameraTracker Tutorial
This tutorial covers:
- Using a mask input to exclude moving regions
- Previewing features for tracking
- Reviewing tracks
- solving and refining the solve
- creating a scene and inserting elements
TUTORIAL PART 1-3 :
This tutorial covers:
- Using grids to set known lens distortion
- Estimating lens distortion when no grids are available
- Initialising lens distortion using straight lens
TUTORIAL PART 2-3 :
This tutorial includes:
- When you can get away with not masking moving regions
- Solving and cleaning up tracks to refine the solve
- Smoothing the camera path, using path constraints
- Solver constraints for stereo rigs
TUTORIAL PART 3-3 :




Recent Comments